LIST OF UPGRADES
|Power +||+10% of Power for your fighter|
|Supreme Power||+30% of Power for your fighter during the first 10 seconds of the round (or of his Deity Transformation or Titan transformation if the ability is in a Deity Ability slot)|
|Chosen Power||+20% of Power for your fighter but -10% of Speed too|
|Punch +||+20% of Power for your punch attacks|
|Kick +||+20% of Power for your kick attacks|
|Counter Eagle||+10% on Aerial attacks / +20% on Aerial attacks given at the back of the opponent|
|Wider Throw||Your attack that can throw your opponents will throw them much further|
|Kunoichi||+20% on the damage, each time you succed to interrupt move with an offensive or counter move (see interruption system)|
|Health +||+10% of Health for your fighter|
|Supreme Health||+30% of Health for your fighter during the first 10 seconds of the round (or of his Deity Transformation or Titan transformation if the ability is in a Deity Ability slot)|
|Chosen Health||+20% of Health for your fighter but -10% of Power too|
|Regeneration||Gradual Restoration of your Health Points|
|Urgent Healing||Filled up 20% of Health Points when you enter in the Mercy System (or when your transform into the Deity or Titan form if the ability is in a Deity Ability slot)|
|Anti-Stall||Your fighter recovers faster from a hit and from an astonishment.|
|Speed +||+10% of Speed for your fighter|
|Supreme Speed||+30% of Speed for your fighter during the first 10 seconds of the round (or of his Deity Transformation or Titan transformation if the ability is in a Deity Ability slot)|
|Chosen Speed||+20% of Speed for your fighter but -10% of Speed too|
|Virtua Jump||Your fighter jumps ridiculously high|
|Air Cancel||Any attack can be cancelled into a jump|
|Cancel & Throw||You can cancel an attack with a throw move|
|Deity Attack +||+20% of Power for your deity attacks|
|Faith||Faster restoration of your Deity Points|
|King of Titans||Titan form lasts longer|
|HyperBeast||The recovery time in Titan form is decreased by -50%|
|There is 16 Upgrades in this category, each one having a combo from a different fighter to add in your fighter's moveset.
You can't add an Capture Combo Upgrade which gives a combo from the same fighter as the one receiving the Upgrade.
|Easy Combo||The Critical combo will contain simplified commands.|
|Easy Evade||Enemy throw can be counter by a counter move.|
|Easy Block||Guard Break attack can now be blocked.|
|Easy Counter||Using a counter move will counter any attack (low, mid or high)|
|Easy Deity||You start in your Deity form|
|Easy Titan||You start in your Titan form|
|Human only||You are unable to transform yourself into Deity or Titan.|
|The Wilting||Gradual loss of your Health Points|
|No Guard||You can't block any attack from your opponent.|
|Mushroomized||Your movements are reversed (Up becomes Down, Left becomes right, ...)|
|Thunderground||The ground is electric.
When it shines, the fighters have to jump or they will be astonished by the following thunders.
|Upside Down||The camera is turned upside down.|
|Fire Trial||Two fire pillars move in various direction through the arena inflicting damage when touched.|
|Blizzard||Ice balls fall from the sky freezing the fighter they touch. When a fighter is freezing, he can move and it's more vulnerable to the attack. To get out of a freezing state, the player have to move in all directions.|
|Banquet||Foods, sometimes, appear dropping on the arena from opponents when they are hitting.
Food will restore some of your health or deity meters.