LIST OF UPGRADES
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| OFFENSIVE | |
| Power + | +10% of Power for your fighter |
| Supreme Power | +30% of Power for your fighter during the first 10 seconds of the round (or of his Deity Transformation or Titan transformation if the ability is in a Deity Ability slot) |
| Chosen Power | +20% of Power for your fighter but -10% of Speed too |
| Punch + | +20% of Power for your punch attacks |
| Kick + | +20% of Power for your kick attacks |
| Counter Eagle | +10% on Aerial attacks / +20% on Aerial attacks given at the back of the opponent |
| Wider Throw | Your attack that can throw your opponents will throw them much further |
| Kunoichi | +20% on the damage, each time you succed to interrupt move with an offensive or counter move (see interruption system) |
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| DEFENSIVE | |
| Health + | +10% of Health for your fighter |
| Supreme Health | +30% of Health for your fighter during the first 10 seconds of the round (or of his Deity Transformation or Titan transformation if the ability is in a Deity Ability slot) |
| Chosen Health | +20% of Health for your fighter but -10% of Power too |
| Regeneration | Gradual Restoration of your Health Points |
| Urgent Healing | Filled up 20% of Health Points when you enter in the Mercy System (or when your transform into the Deity or Titan form if the ability is in a Deity Ability slot) |
| Anti-Stall | Your fighter recovers faster from a hit and from an astonishment. |
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| MOVEMENT | |
| Speed + | +10% of Speed for your fighter |
| Supreme Speed | +30% of Speed for your fighter during the first 10 seconds of the round (or of his Deity Transformation or Titan transformation if the ability is in a Deity Ability slot) |
| Chosen Speed | +20% of Speed for your fighter but -10% of Speed too |
| Virtua Jump | Your fighter jumps ridiculously high |
| Air Cancel | Any attack can be cancelled into a jump |
| Cancel & Throw | You can cancel an attack with a throw move |
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| DEITY | |
| Deity Attack + | +20% of Power for your deity attacks |
| Faith | Faster restoration of your Deity Points |
| King of Titans | Titan form lasts longer |
| HyperBeast | The recovery time in Titan form is decreased by -50% |
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| CAPTURE COMBO | |
| There is 16 Upgrades in this category, each one having a combo from a different fighter to add in your fighter's moveset. You can't add an Capture Combo Upgrade which gives a combo from the same fighter as the one receiving the Upgrade. |
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| ASSIST | |
| Easy Combo | The Critical combo will contain simplified commands. |
| Easy Evade | Enemy throw can be counter by a counter move. |
| Easy Block | Guard Break attack can now be blocked. |
| Easy Counter | Using a counter move will counter any attack (low, mid or high) |
| Easy Deity | You start in your Deity form |
| Easy Titan | You start in your Titan form |
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| DOWNGRADE | |
| Human only | You are unable to transform yourself into Deity or Titan. |
| The Wilting | Gradual loss of your Health Points |
| No Guard | You can't block any attack from your opponent. |
| Mushroomized | Your movements are reversed (Up becomes Down, Left becomes right, ...) |
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| SPACE |
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| Thunderground | The ground is electric. When it shines, the fighters have to jump or they will be astonished by the following thunders. |
| Upside Down | The camera is turned upside down. |
| Fire Trial | Two fire pillars move in various direction through the arena inflicting damage when touched. |
| Blizzard | Ice balls fall from the sky freezing the fighter they touch. When a fighter is freezing, he can move and it's more vulnerable to the attack. To get out of a freezing state, the player have to move in all directions. |
| Banquet | Foods, sometimes, appear dropping on the arena from opponents when they are hitting.
Food will restore some of your health or deity meters.
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